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June 23 2018

19:51

March 22 2018

16:25

How to Design Better Than Yourself

thehipperelement:

You might design several versions of something. If each version isn’t better than the last, then what are you actually doing? But if you are able to make version 4 better than versions 1, 2, and 3… why didn’t you just make version 4 from the beginning?


The answer: you learn things in between, but only if you’re willing to fall out of love with something immediately after you make it.

As a product designer you have to make a lot of designs that you have strong emotions about, and make a lot of designs that represent you as a designer. 

As a good product designer you also have to kill most of those designs, either by designing something better, or, sometimes, by measuring it and learning that it doesn’t work. And sometimes there is just a better idea, and you go with that instead. Or maybe the client didn’t like your favorite idea.

I often say “I am better at version 2.” Once I get version 1 out of my system, suddenly I see all the things I could have done better… so I do. 

****

Magic requires ignorance.

As soon as we understand the trick, the magic becomes a method. Less fun, but more impressive when you think about it. Suddenly you realize how much practice it took to make the method look like magic.

It’s hard to be impressed by something that is obvious, but nothing is obvious while you don’t understand it.

When you suddenly know what made something amazing in the first place, it stops being beautiful because it was mysterious, and starts being beautiful because it is elegant.

It’s hard to improve on something that is mysterious to you, because you don’t know what to change.

If you design something that works really well, but you don’t know why, you will be afraid to change it. You will feel like you’re going to break it. And the truth is, you might. 

But you’re not doomed. You’re just not informed yet.

****

Things only seem sacred and untouchable when you don’t understand them.

And the simple truth is, designing a lot of things tends to reveal the ingredients in the sacred recipe. Testing your designs reveals the ingredients even faster.

You notice connections.

You discover patterns.

You learn “rules of thumb”, which you will unlearn and re-learn until they get really good.

You get surprised. A lot at first. Less and less over time.

You start to get faster at deconstructing and improving designs you like. Maybe even systematic.

And eventually the magic is gone, but now you can do something pretty crazy: create sacred things whenever you need them!

But that’s also when you become a designer, and stop being an artist. 

Master designers can imagine whole systems of design for any problem you might throw at them, and if you change the requirements, they imagine a new system of design for that instead.

And they are not upset about killing their first idea at all, because it wasn’t the right design for the situation. For the master designer, the magic isn’t about how much they love a design, it’s about how well the design solves the problem.

****

There are two aspects to improving your own designs: knowing why you did something, and knowing why it worked. 

If you do your research, it’s not that hard to know why you did something.

But knowing why your design works means you have to prove that it works, and that it wasn’t something else that made it work. That’s hard.

My best advice is to deconstruct your designs. A lot. Set high standards and make your designs pass them.

Take it apart and question everything. 

What if that button was red, what would change? What if the text was more fun? What if you made that headline and that button look more like a group? Or less? 

If people aren’t clicking your button as much as you would like, question why you made the page in the first place. Is that what the user thinks? Is that what the copy says? Are you leading the user’s eyes to the button, or to something else? If you stand across the room, is the most obvious part the most important part? Why not?

It’s endless, but it’s not stressful. It’s progress. If you are good at thinking about your own thinking, and if you do it a lot, and if you test and question and learn along the way, you might be surprised what is hidden in version 4.

You just have to understand version 1, 2, and 3 first. ;)

things to re-read

March 14 2018

10:12
1164 acc2 500

I’ve just had a dream tonight, when we human could go up to the space, there was a station, where we could start a trip to have a multiverse meetup experience. It happened very rarely caused by special multi-blackhole constellation. Universes approached each other and spun quite fast, resulted a movie for us, when unknown solar systems move around our universe. It was a few minutes, then we went up to the station and to back down to earth.

February 03 2018

18:14

February 02 2018

23:45

January 13 2018

23:30

Óvári János

herizonford:

Óvári János, 46 éves orosházi autószerelő a fénysebesség háromnegyedével száguldott a V616 Monocerotis nevű fekete lyuk felé a példátlan nemzetközi összefogás keretében épült Aeneas-4 űrhajó vezetőülésében, és kezdte bánni, hogy egyáltalán felvette a kapcsolatot a NASA-val. Ez még évekkel ezelőtt történt, amikor először olvasott a fekete lyukakról. Egy cikkben, amit valamelyik ismerőse osztott meg a Facebookon, azt írták, hogy a fekete lyukakból semmi nem jut ki, még a fény sem. Óvári János ezt sehogyan sem tudta elképzelni, ezért írt egy ímélt a NASA-nak, hogy szerinte, amit a fekete lyukakról gondolnak, az baromság, és hogy szinte teljesen biztos benne, hogy még ő maga is ki tudna jönni egy fekete lyukból a megfelelő eszközökkel, nemhogy például egy robot, amit direkt erre fejlesztenek ki.

Néhány nap múlva egy leereszkedő tónusban megírt választ kapott, aminek a szerzője azt hitte, hogy Óvári János valami kisgyerek, aki hülyeségeket beszél, pedig ő akkor már 34 éves volt, és a saját autószervizét vezette. A NASA válaszában azt kérdezték, mégis hogyan akarna visszajönni egy fekete lyukból.

Óvári János megírta, hogy olyan anyag nem létezik ezen a világon, amiből ő csúsztatott kuplunggal, kis gázzal ne tudna kijönni, és ha csúsztatott kuplunggal, kis gázzal még a téli Bükk-fennsík teljesen lefagyott erdészútjain is boldogul, akkor a szingularitásban miért ne boldogulna.

A NASA-nál nem ismerték ezt a technológiát, ezért az autószerelőt meghívták az Egyesült Államokba konzultációra. Óvári János pedig kint is elmagyarázta a tudósoknak, hogy azért kell a kis gáz először, hogy megfogja a kerék, aztán ha nem csúszik vagy ragad, akkor kell rányomni úgy igazán a pedált.

Aztán szó szót, tett tettet követett, és elkészült az Aeneas-4. Évekig tartott az építése, mert nagyon nehéz volt egy több ezer fényév megtételére képes űrhajtót egy Zastava GTL 55 köré építeni. Óvári azért ezt a kocsit akarta vinni, mert nem ért sokat, ezért nem nagy veszteség, ha leég a kuplungja, márpedig miután Óvári több tucat fizikustól szinte minden ismert adatot megtanult a fekete lyukakról, kezdte egyre inkább komoly ellenfélként kezelni ezeket az ördögi képződményeket, és egyre többször jutott arra, hogy elképzelhető, hogy kijut ugyan a fekete lyukból, de le fog égni az autó kuplungja az akcióban.

Most, a V616 Monocerotis eseményhorizontjától néhány másodpercnyire már nagyon tartott a dologtól, főleg, miután rájött, hogy mivel nem ül senki az anyósülésen, nincs rendesen kisúlyozva a kocsi.

De már nem lehetett visszafordulni: elérték az eseményhorizontot és az  Aeneas-4 lekapcsolódott a Zastaváról, az autó pedig belezuhant a V616 Monocerotisba.

Óvári János, 46 éves orosházi autószerelő már 12 éve álmodja ezt minden nap. Akkor kezdődött, amikor először olvasott a fekete lyukakról egy cikkben, amit valamelyik ismerőse osztott meg a Facebookon.

balancing matters

December 27 2017

17:53
2062 71fa 500

Our new, temporary home. -_-

December 10 2017

09:15
2078 de2f 500

#realworldproblems #sustainabletourism cover collections

July 07 2017

06:27
6181 e85b

prostheticknowledge:

#ChainGAN Generative Faces

@mario-klingemann continues his experiments with neural networks and sharing results on twitter. These two were quite startling …

This one generates multiple faces more fluidly, including expressions:

This one goes next level, taking the previous setup and adding a camera feed as input and generating a new appearance:

You can follow Mario at twitter here

May 21 2017

07:06
5255 2073 500

prostheticknowledge:

Nic Koller

Artist creates Cubist video portraits by collaging various moving image captures into a single fieldview:

Nic shot & assembled dozens of tests in 2014 & 2015, working to answer an important question … How do you capture movement as a collage? While conducting experiments that portrayed a skateboarder, a dancer & a friend snowshoeing, he arrived at a documentary style that was uniquely his own.

This exploration expanded his understanding of collage. It’s not just about seeing multiple angles & different moments in time at once; It’s also about fractured human relationships. Nic depicts common people (& places as representations of people) throughout his works & his collaborative approach to documentary allows the subjects to contribute conceptually to their own story.

More Here

April 23 2017

05:15
3976 0a41

samsweetmilk:

The economic realities of Baby boomers versus Millennials 

05:08
3977 f95e 500

nevver:

Sturm und drang, Mike Hollingshead

December 28 2016

12:45
4 Years in Review and so on…

December 21 2016

21:29
8909 7622 500

nevver:

No more heroes, Sandra Chevrier

December 09 2016

08:18
8939 229b 500

break

October 06 2016

15:04
8955 628e 500
14:33
8975 a9f0

message

September 21 2016

15:56
8999 3624 500

August 23 2016

06:34
9018 6850 500

Enjoy Your Problems

August 08 2016

10:07
9040 69eb 500
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